Character created in CC3 and later saved. When recalled, it appears altered. I have seen this type of defect that is proposed with one type of shirt and not another. I have performed the following actions suggested by your assistance but without positive result: "I would suggest: Run Windows...More
If you import a DAZ G2 male or female into CC3 using the 'Transformer' function, the face bones are not aligned correctly. The eye bone positions are set out of place. This can be manually fixed using the bone editor as shown at this forum post: https://forum.reallusion.com/FindPost383934...More
According to the CC3 manual, it should be possible to convert from CC1 avatars to CC3 avatars. The expected result would be a pure quad CC3 mesh (as shown in the first attached image); however, the actual result is a very dense triangulated mesh. To reproduce this bug: 1) Load a CC1 base avatar...More
1: Can't GoZ one body part as it comes back as a asset or clothing. 2: Can't save transformed body morphs from DAZ to Library to save character as a backup base. 3: Imported Props and Clothing are offset from the orginal body....More
Using CC with Headshot and SmartGallery plugins. Also have iClone. Downloaded updates through the Reallusion Hub. First tried to open and modify hair on existing project files - characters that had been created with the headshot plugin. New hair shows in "Contents." Was initially able to...More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More