1073 issues found

0

Votes
Assigned
When I export an fbx model from CC3 it is in the A pose.
when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze.
Then I have to use the "Task Manager" to shut Blender down....More
  •  0
  •  735
Submitted by subongo

0

Votes
Released
1. Launch Character Creator
2. Load Neutral Base
3. Export to FBX (any preset)...More
  •  0
  •  924
Submitted by e.nitievsky

0

Votes
Released
Please don't get me wrong. CC3 works great! however, everytime I open it for the first time in X day, the following message always shows up: "Building morph slider cache for faster import. Please wait awhile for this one-time operation." If it's showing up every day the first time I open it...More
  •  0
  •  850
Submitted by fsilva

0

Votes
Active
I've made the mistake of overwriting my standard character-file with a game based one more times than I can count. It would be nice to be able to reverse it, and go from game base to standard. It sometimes work if the software closes by accident, and you can get a pop-up asking if you want...More
  •  0
  •  660
Submitted by Attensi AS

0

Votes
Released
I created handwraps and footwraps for a character I was working on (two separate items). They both have the same issue. They appear to work well when I Transfer Weights, but if I try to adjust the character's mesh bones while they are equipped, the rig goes severely out of alignment (I think...More
  •  0
  •  769
Bug
Submitted by Mythcons

0

Votes
Released
with a large selection soft selection works fine, but if i make it small and want to adjust just a small area for soft selection, it goes all funky. see video here: https://dl.dropbox.com/s/g764bk5bumig8gl/2020-03-02_01-47-31.mp4...More
  •  0
  •  883
Submitted by Miss_Maria

0

Votes
Released
There's an issue with the Mirror Copy issue, specifically around the neck or upper back. When Mirror Copy is initiated, it seems to apply the vertices in the wrong direction. When Right to Left is clicked, it adds vertices from the opposite direction (rather than makes them symmetrical). When...More
  •  0
  •  1029
Submitted by Mythcons

0

Votes
Active
Example:
Head Hair system could include default templates such as female long/short hair.
Hair subsystem...More
  •  0
  •  809
Submitted by delebash

0

Votes
Active
It would be nice to have a option to not check the delete hidden faces box when using the merge material option.
thank you....More
  •  0
  •  750
Submitted by objectnull

0

Votes
Assigned
Hi guys, your default pose is non-symmertical, please fix it!!! See attached file. It's clearly visible from side view....More
  •  0
  •  731
Submitted by nk_794278