1073 issues found

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I have used this feature in Blender and some other software and it makes for a very fast posing having these two combined.
Also having the free gimbal in the center to translate / rotate freely depending on mouse position in relation to the bone is very handy when positioning bones from different...More
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Submitted by doubblesixx

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I do a lot of zombie / monster stuff and to get an extra eerie touch to the already withered handpose i often bend fingers slightly backwards to give the pose an extra haunting touch.
Adding the feature to drag the mouse upwards and move fingers up would make it very easy to do all sorts of...More
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Submitted by doubblesixx

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Hi there, i am trying to export my character creator as fbx, with embedded textures and also without embedded texture to marvelous designer, but whenever i did import as fbx in MD, the material look scary, i don't know what i am doing wrong please help, i even tried with obj file it same....More
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Submitted by maigadjafar

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When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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Submitted by Attensi AS

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Hello,
One thing I think could come in really handy for content creators would be the ability to combine objects into One.
For example....More
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Submitted by Dorothy Jean

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When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
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Submitted by Attensi AS

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For some elements when I export a model as an OBJ it does not export correctly. See the model in CC3 vs. the export in Blender. The element in question are the shoes....More
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Submitted by mchacon_662011

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In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
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Submitted by olyra2000

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Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still.
For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
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Submitted by ptrefall

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Would really like to see a better and EASIER way to do hair. I hate having to rely on 3rd party software to create hair or buy only a couple very limited styles. I would be willing to by a add on that covers all types and kinds of hair....More
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Submitted by Combatcommandcat