405 issues found

2

Votes
Active
When converting to Game Base, the GoZ-button is greyed out. This makes it difficult to quickly edit characters - and also almost impossible to make new morphs that can be sent to iClone for the Morph editor, so they can be added to the character for further use in Unity/Unreal.
With the standard...More
  •  1
  •  1563
Submitted by Attensi AS

3

Votes
Active
in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
  •  0
  •  1561
Submitted by Ellessarr

1

Votes
Active
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo.
Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
  •  2
  •  1560
Submitted by justaviking

7

Votes
Active
I would love for CC3 characters to have some nice Joint Controlled/ corrective Morphs. Their joints are really freaky looking when bent. Fingers, knees, and elbows should not look like bent plastic straws, if they had good joint morphs set up. It causes extremely limited movement options for...More
  •  4
  •  1555
Submitted by sidhe_touch

7

Votes
Active
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake.
We could really...More
  •  2
  •  1545
Submitted by jerome.dipietro

0

Votes
Released
iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
  •  3
  •  1515
Submitted by eternityblue

0

Votes
Active
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More

0

Votes
Released
hi , just wondered now with the new human texture editor whats going to happen with the updating of the appearance editor so we can use substance materials, for this is the reason i bought cc3 in the first place, with out the appearance editor and use of substance, it's not much good, plus...More

12

Votes
Active
Hi team
Are there any plans to create a CC3 and Headshot python API?
Regards...More
  •  3
  •  1481
Submitted by pmbabela
1 ... 3456 7 891011 ... 41