See attached screenshot. CC3 crashed when I tried to set input image to none (ie I did not want to use a normal map) This has been happening regularly for the least week or so....More
I just downloaded CC trial, and it will not start. Program freezes when I launch it. I am operating on twin nvidia 3080 GPU cards and a Ryzen 9 processor. Excited to give this a try, but need to be able to actually launch the program to do that. Please help. OS Name Microsoft Windows 10...More
According to the announcement these files will be removed if we don't allow an export option. I have some skin files that do not give the option to export. Please see screen shot for example of the export option now being displayed. Please let me know how I can go about have the export option...More
Currently I cannot open cc3 pipeline. every time I go to open the program it asks me to restore unsaved project data even after a reinstall of the program cc3. when I save or don't save the project the program crashes. I get the base cc3 female load in with multiple versions of the screen...More
Hello. I have a major problem when using any kind of animation that involves with shoulder and arm movements. Even when I use Morph Slider, the issue is still persisting. Please view the picture in the attachment....More
1. I am using the Merge Textures option in CC3 as I want to use the model as a game character. 2. However, the face is too small in the texture atlas. Finger nails take up more space than the face. I have posted this on your forum, and somebody suggested I should file a bug report which I...More
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
this has happened a bunch of times today and its annoying not sure what causes it but i captured something about it. what is happening here is cc has crashed in a working head shot project...More