1043 issues found

0

Votes
Not Reproducible
Hello,
Meshes disappear when zooming. I have reduced the situation to a minimum: Create Accessory adds an obj- file to the standard avatar. After reading Opacity jpg or prn file the effect occurs. If you zoom in on the head of the avatar, more and more hair will disappear. The effect is not...More
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  •  404
Bug
Submitted by gerold.beck

0

Votes
Not a Bug
When exporting you get an option between A-pose and T-pose, however, after exporting they are both A-Poses....More
  •  5
  •  464
Bug
Submitted by Dorothy Jean

0

Votes
Not a Bug
I am finally able to force Blender to pull the right maps, then I realized that my customized character has huge dents in the normal map that shouldn't be there. I have attached screen captures of how it looks in CC3.3 and Blender. I have also attached the offending normal maps. I tried to...More
  •  4
  •  443
Bug
Submitted by path.to.the.future

0

Votes
Not Reproducible
Hi,
This issue started happening when I upgraded to 3.3, last week.
I have a macbook pro with Bootcamp. If I start CC3 in a monitor that is not the laptop built in one, it freezes and spins forever....More
  •  3
  •  477
Bug
Submitted by ricardo.ac.barbosa

1

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  365
Submitted by anders_187857

0

Votes
Released
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024.
However, a problem arises, when Max Texture Size in Preferences is set to 1024.
On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
  •  0
  •  606
Submitted by 4u2ges

1

Votes
Assigned
You can watch this 1 minute video showing the issue
https://youtu.be/gccgX7k_h-o
Steps to reproduce:...More
  •  0
  •  458
Submitted by trafalgamer

0

Votes
Not a Bug
GOZ is still importing with the stiff A or T pose instead of the Unreal relaxed A pose. I was told by support that it's supposed to be using the OpenA_UE4 pose for GOZ by default now....More
  •  1
  •  363
Submitted by dgagnerart

0

Votes
Released
Problem: After installing and activating the plugin I am unable to use the full services offline. My current situation does not allow for me to be online all the time. I have been working with your technical team for a couple weeks now and cannot figure out why this is happening. We think...More
  •  0
  •  434
Submitted by CritterJ

2

Votes
Active
In nearly all softwares you use ALT+ left mouse button to orbit and the right mouse button then either to zoom or pan.
In CC and iClone it is wrong.
When I came from other softwares it's always hard again to remember that and not comfortable....More
  •  0
  •  425
Submitted by cgi_468384