405 issues found

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So technically you can already do this but I think you guys can automate it to make it more efficient and standard I provided the link below of someone already doing the feature think that will up the competitions against metahumans
https://youtu.be/XX6pVMVunKs...More
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Submitted by megaoutput

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It would nice to have a button to generate avatar presets from a created character by a button, to quickly add the different content to the content gallery instead of to manually keep it up to date....More
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Submitted by Attensi AS

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Is it possible to get the ability to combine the materials in a complete custom way than just by the three presets?...More
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Submitted by bunny_tsukino86

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Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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Submitted by objectnull

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I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files.
I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
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Submitted by Ascensi

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I know InstaLOD is used to reduce polygons of any character. But sometimes instead of decreasing we need to increase polygons of a character. I have tried my level best to find out how to increase polygons in CC3, but failed. So I tried ZBrush for it. Even when we transfer a character through...More
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Submitted by jamalpsychologist

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I'd like to be able to set my own shortcuts and also have more shortcuts.
For example, I'd also like to be able to toggle x-ray render state with a shortcut....More
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Submitted by flippypixel

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Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More

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Hello,
It would be very helpful if you could add a SSS mask under the decal skin gen FX.
Right now there is a "Micro Normal Mask" But no SSS mask. I am creating FX that are metallic and should not have SSS. I"ll be selling this on the marketplace and will have to include the mask JPG file...More
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Submitted by Dorothy Jean

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Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
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Submitted by mastajappa