404 issues found

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If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
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Submitted by bennett_027069

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Hi
I would like to ask for a feature that would be very helpful. In Unity I use the characters to work with AI, and something that would be VERY helpful for mem and I believe for every people who use the Characters for games and realtime 3D, would be to be able to export the preset emotions...More
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Submitted by Carlos_Morais

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I want part of my decal to have a "true" transparency, but I cannot get it.
First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1)
Decal system should do the same. But it does not. Even if I slide alpha...More
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Submitted by 4u2ges

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Hi love CC3, But love it more if we could have an export update to GOZ, that could put the legs into an A-Pose as well as the arms, also to be able to export at a higher resolution, or be able to work and sculpt with a higher res, back and forth from CC3? Hope this is possible and that you...More
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Submitted by Siverse

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Please add the support for non standard characters in CC3...More
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Submitted by ahingel

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1. Right eye's texture is same as left eye's , can you provide a function to merge slots with the same texture into one? Eye occlusion has the same problem.
2.I strongly request that you can permanently hide or remove characters. I just want to export multiple clothing parts,
but every time...More
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Submitted by 1552249360

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Hi,
We are currently using CC3 to make a mobile spec character. We have come across a quality issue with the resolution of the hair texture when it's been packed to one UV using the "All" option in the Merge Material (UV) tab on export.
At the moment we have exported the hair item by type...More
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Submitted by Helen_622020

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Hi I've noticed that reallusion's subdivision is using Catmull-Clark SDS but lacks the option of setting the way how to Subdivide the UV's say to Edge in stead of boundary. It would be awesome to have that implemented....More
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Submitted by mastajappa

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I have a wild and crazy idea for Reallusion. I wonder if RL would provide characters, clothing, and such for vintage and largely forgotten Black comic heroes? Societal attitudes of their times didn't welcome them, so very few comics were produced and sold. However, it would be a possible boon...More
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Submitted by JasonWynngard

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It is already possible to use the TrueDepth camera system of the iPhone for facial motion capture with iClone.
For very realistic recreation of actors, a method of using the TrueDepth camera to build a 3D topology of an actors head would be an excellent extension of the Headshot plug-in. This...More
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Submitted by zxcvbnm22