402 issues found

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As you can see below the ear has a very rough border......More
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Submitted by Kareeem

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When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo.
Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
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Submitted by justaviking

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iClone desperately needs a facial hair solution, mustaches and beards will not work well with visemes. The upper lip cannot be made to work with morphs, and the lower jaw and corners of the beard are not well controlled either. Ideally, a next gen solution like Nvidia Hairworks could be implemented...More
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Submitted by eternityblue

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It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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Submitted by anandadivine108

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On CC3 default character the Appearance Editor is unavailable.
Is it a bug or is intended?
I wanted to add some freckles on my character but I can't find a way....More
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Submitted by Matt GH

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LOW PRIORITY
I do not think this causes any problems, but it is unusual to leave developer's names in the released product,.
I suspect a similar situation exists for the iClone Iray plug-in....More
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Submitted by justaviking

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Minor request: A tool to scale your character or get a measurement of how tall said character is in real world units or at least to say that one unit in CC3 is equal to 1 meter or something and get the height of your character that way....More
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Submitted by mattrified

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I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

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We need a way to get the Daz characters texture maps, the extra maps Normal, which don't export with the FBX. I imaging it will need to be something which needs to be done during the conversion process as after the process the maps are converted to CC character. Maybe something like they have...More
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Submitted by paulg625

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We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
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Submitted by danielswright2311_182877