371 issues found

0

Votes
Active
The merging UV's by different types that is in the InstaLOD would be nice to have for use on non-export characters. Characters brought in through the Transformer can have a lot of materials. The Hivewire characters have separate body materials for torso, arms, and legs. Being able to combine...More
  •  0
  •  615
Submitted by Rampa

0

Votes
Active
Having the clothing list alphabetically underneath the character it is attached to makes sense. But clothing with a name starting with a letter before the name of the character makes it list before the character in the Scene Manager, even though it is attached to the character.
All clothing...More
  •  1
  •  639
Submitted by Rampa

0

Votes
Active
I have a Blender plug-in that loads in the Daz FBX file and creates the ini file needed by CC3 automagically (you don't alter the FBX file in anyway -- so you don't have to export it out from Blender again, just run it to generate the ini file. It also generates all the folders and maps needed...More
  •  0
  •  696
Submitted by Kelleytoons

0

Votes
Active
Currently with Transformer, you can import a Daz character with one set of Diffuse textures per single face, arm, leg, and torso body part.
However, most Daz characters have >1 variant texture sets for face, arm, leg, and body in the Daz character's material folder.
(Ie with and without...More
  •  0
  •  722
Submitted by TonyDPrime

0

Votes
Active
Requesting ability to have poseable tongue for CC3 and iClone 7.3....More
  •  0
  •  759
Submitted by TonyDPrime

4

Votes
Active
Have 'Look at Camera' feature, like iClone, to enhance avatar posing shots....More
  •  0
  •  755
Submitted by TonyDPrime

0

Votes
Active
The devs already know that a bump map coming in from Daz (or anywhere, really) needs to be turned down (and on the "Import All Textures" routine they have a file where they save the bump strength settings, among other things, and by default it's at 15 or so). For the ini file that loads in...More
  •  0
  •  720
Submitted by Kelleytoons

1

Votes
Active
It is great as-is having the ability to one off bring in your Daz characters to a CC base....amazing!
But what would be even more incredible is if you could have all the maps for a character converted in one full swoop if you wanted, thus being able to later pick and choose which texture you...More
  •  0
  •  751
Submitted by TonyDPrime

0

Votes
Active
Currently, lips are part of the total CC3 Face material.
Requesting a separate Lips Material to be considered for the CC3 Base for the following reasons:
1) Will allow users to accent gloss/roughness on Lips irrespective of gloss/roughness on face...More
  •  2
  •  692
Submitted by TonyDPrime

0

Votes
Active
The original iClone pose offset had a mirror option to change right/left bones at the same time. It would be nice to have it in the CC3 bone offset.
Unity and UE4 users ask me about this feature sometimes, so I am very glad to see we can adjust the default pose now. :)...More
  •  1
  •  805
Submitted by Rampa