I haven't figured out how to add comments in this forum for already existing issues to track them, so I am repeating the issue... Any fbx import from 3dxchange, Iclone, or CC3 to Maya 2020.1 will crash horribly. You've mentioned in another post you'll fix it. I've just bought CC3 pipeline...More
Using the default settings for UE4 mesh exports I'm getting incorrect results. Character mesh does not line up with skeleton. The process was working fine until I tried using the InstaLOD for the first time. Default pose applied to character upon export. Using the trial version....More
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first...More
I have the trial pipeline. It said I get 10 exports but now I can't save or export. It says this function is not available under the trial. It was a few days ago and the 30 days has not even close to expired. What gives?...More
The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
The render pipeline for Unity has changed. The class referenced in the DLL ( UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils) is no longer valid and throws an exception when you attempt to import the character following the steps outlined the reallusion documentation. The export...More
It hasn't happened to me but I'm curious just in case. I've imported tons of assets into my custom library so I'm curious as to how the files save. So to make this short, 1 - Do your custom files remain on your account via cloud? 2 - Would I have to re-import all these files one by one, or...More
When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
For some elements when I export a model as an OBJ it does not export correctly. See the model in CC3 vs. the export in Blender. The element in question are the shoes....More