Using the default settings for UE4 mesh exports I'm getting incorrect results. Character mesh does not line up with skeleton. The process was working fine until I tried using the InstaLOD for the first time. Default pose applied to character upon export.
Thanks for your feedback and sorry for the late reply.
Please reference to attached image, and make sure you have same import settings, especially Use T0 As Ref Pose.
Hope this answer will help!
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