Votes
0
Product:
Character Creator 3
Version:
3.22
Status:
Not a Bug
Issue 6879
UE4 Export uses wrong pose and incorrect rigging
Using the default settings for UE4 mesh exports I'm getting incorrect results. Character mesh does not line up with skeleton. The process was working fine until I tried using the InstaLOD for the first time. Default pose applied to character upon export.

Using the trial version.
OS: Windows 10
Attachment:
  • UE4 Export Bug 2.PNG
  • UE4 Export Bug 3.PNG
  • UE4 Export Bug.PNG
  •  1
  •  550
Submitted bymicahpharoh
1
COMMENTS (1)
Feedback Tracker Admin
Hi micahpharoh,

Thanks for your feedback and sorry for the late reply.
Please reference to attached image, and make sure you have same import settings, especially Use T0 As Ref Pose.
Hope this answer will help!

Calvin
Reallusion.
Attachment:
  • ImportSettings.jpg
1