Votes
0
Product:
Character Creator 3
Version:
3.22
Status:
Released in 3.32
Issue 6812
The Auto Setup for Unity v1.01 is not compatible with HDRP 7.3 in Unity 2019.3.x
The render pipeline for Unity has changed. The class referenced in the DLL ( UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils) is no longer valid and throws an exception when you attempt to import the character following the steps outlined the reallusion documentation. The export does work in earlier versions of Unity that support HDRP. Unity has finalized the HDRP for production now, but the Reallusion Auto Setup Utility references the preview package of HDRP still. Here's the exception status:

TypeLoadException: Could not resolve type with token 01000086 (from typeref, class/assembly UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils, Unity.RenderPipelines.HighDefinition.Editor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
RLPlugin.RLEditor.OnPostprocessAllAssets (System.String[] kImportedAsset, System.String[] kDeletedAssets, System.String[] kMovedAssets, System.String[] kMovedFromAssetPaths) (at <ebd3e7ff7281451abb96146f9f827b50>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
UnityEditor.AssetPostprocessingInternal.InvokeMethod (System.Reflection.MethodInfo method, System.Object[] args) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditor.AssetPostprocessingInternal.PostprocessAllAssets (System.String[] importedAssets, System.String[] addedAssets, System.String[] deletedAssets, System.String[] movedAssets, System.String[] movedFromPathAssets) (at <17b72532ee2c4da1b6f632d3f1705fe0>:0)
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
OS: Windows 10
  •  1
  •  786
Submitted bychris_466129
1
COMMENTS (1)
Feedback Tracker Admin
Hi chris_466129,

Thanks for your feedback.
Currently, Unity Auto Setup didn't support version above 2019.1.
I'll pass this request to our Dev team to see if we can make it happen!
Thanks for your patience.

Calvin
Reallusion.
1