391 issues found

2

Votes
Active
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
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  •  768
Submitted by janaz

0

Votes
Not a Bug
Issues are only present for for character CC3+
Steps
1. Add obj (1) into scene...More
  •  2
  •  1592
Submitted by megaoutput

0

Votes
Not Reproducible
After Upgrading from Trial to Full Version -
The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine.
Skips directly to the default Unreal import (which fails)....More
  •  1
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Submitted by skycastle

1

Votes
Active
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
  •  0
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Submitted by anders_187857

0

Votes
Closed
Exporting any character I have created from Character Creator 3.3 into Maya 2020.2 causes Maya to instantly crash with a 'failed to save temp' error.
This happens regardless if I export using different settings under the export menu.
FBX viewers (Such as windows 3D Viewer) can open and see...More
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Submitted by ThyHolyJebus77

1

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  553
Submitted by anders_187857

0

Votes
Released
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024.
However, a problem arises, when Max Texture Size in Preferences is set to 1024.
On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
  •  0
  •  1059
Submitted by 4u2ges

1

Votes
Assigned
You can watch this 1 minute video showing the issue
https://youtu.be/gccgX7k_h-o
Steps to reproduce:...More
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  •  743
Submitted by trafalgamer

0

Votes
Not a Bug
GOZ is still importing with the stiff A or T pose instead of the Unreal relaxed A pose. I was told by support that it's supposed to be using the OpenA_UE4 pose for GOZ by default now....More
  •  1
  •  580
Submitted by dgagnerart

0

Votes
Active
character creator has submmission tools tab that should run content uploader...More
  •  0
  •  592
Submitted by Bellaire-Bob
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