I would like to create fabric materials with the appearance editor as shown here: https://www.reallusion.com/character-creator/pbr-physically-based-rendering.html But the appearance editor is greyed out, even when I select clothes....More
Hi the Reallusion FeedBack Team, Since july 23, I can't use CC3.3, despite the help of our best man in front line (Sir Rampa) ! After several tests, install / uninstall, updates and so many other manipulations over the past 4 weeks, the conclusions are final:...More
I bought Ultimate Morphs and I'm VERY unhappy with the big watermark you put right in the middle of screen. It's a huge distraction when creating characters. Why do you treat paying customers so badly?!...More
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
- fix for boots transfer weights, ok transfer boots weights for males can be a really trouble, while for females is fine for males is really a annoying task, due to the boots deforms to a size for "female" becoming small than the male character feet", in order to make the shoes work on the...More
It would be nice to have "render to texture", "render baking", "cycles texture baking". This would help a lot in game development because you don't need to run shadow or material render in the game itself. Many other 3d software have this feature. 3ds-max:...More
This has been said before ( https://www.reallusion.com/FeedBackTracker/Issue/Separate-Head-Mesh-From-Body-Mesh-on-Export-for-Morph-Blendshape-Efficiency/1/head ), and upvoted multiple times - but there is no news. There is a massive problem that blendshapes is on the whole body - when using...More