404 issues found

1

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Still image artists who create and render scenes directly in CC3 need a "look at" function for the characters. There's no reason to do this in iClone exclusively. It's a lot of extra work for no reason. Please consider this....More
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Submitted by DroneMaster

0

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It takes hours if not days to make major changes/fixes. I click several times and most of the time small changes happen. It's odd though, sometimes when up close or depending on the angle things change. I'm mostly swapping between the smooth and pull mode. Is it really pull? or is it addition...More
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  •  827
Submitted by Ascensi

0

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It would be great to have the whole object affected with soft selection, and not just the mesh elements. It is a pain to edit hair with just element based soft selection....More
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Submitted by Attensi AS

0

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When importing clothes from Daz, there is usually a lot of buttons and other detached details. This is an issue, as they're created as unique assets in CC3. It would be great to be able to combine/merge meshes in CC3, to remove this issue...More
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  •  1903
Submitted by Attensi AS

0

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I'm searching for an API that would support fast creation of a large number of realistic human characters with different poses. For example by running loops over values for 10 parameters to get the models with clothes then running values over other 10 pose parameters to get each model at different...More
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  •  960
Submitted by hananelbyk

1

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After clicking a drop-down menu or adjusting a morph slider it is often the case that the mouse scroll will change focus to adjust menus/sliders instead of scrolling up and down. This a small but frequent bother that could be easily solved with a toggle option....More
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  •  879
Submitted by Scyra

0

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I've currently begun to work with Unity 2019, and found out that there isn't a slot for roughness anymore. Instead, you use a smoothness map (inverted roughness) in the alpha channel of the metallic or albeido map.
Having an option to automatically do this at export would be great, as it...More
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  •  2278
Submitted by Attensi AS

5

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Hi,
I have several suggestions for you to improve the workflow in CC3:
1) Proper multi-monitor support...More
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  •  898
Submitted by andgeno

0

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When exporting a character with merged texture sets, it is always Diff, Norm, and Spec. It'd be nice to have a roughness/metallic choice instead, for working with PBR-textures....More
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  •  862
Submitted by Attensi AS

3

Votes
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As Daz operates with a lot of different maps and textures, it would be nice to add those to CC3 without having to import a new character each time. The problem now, is that the texture is automatically mapped to the CC3 UV-set (which is awesome), but it would be nice to have a "skin mapping...More
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  •  1648
Submitted by Attensi AS
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