404 issues found

0

Votes
Not Reproducible
I just tried to find the T-Poses but cannot find them. I know I was able to find them before when I import a character and click advance. Today, however, this button only led me to the general documents folder.
Maybe this is because I reinstalled it. Anyways, in terms of usability and consistency...More
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Submitted by Mikay²

0

Votes
Released
Steps to Reproduce the issue:
1. Start importing of the character
2. Chose Shader...More
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Submitted by apesobaka

0

Votes
Released
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
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Submitted by Attensi AS

0

Votes
Active
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
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Submitted by Ascensi

0

Votes
Active
I create a new face using the pro tab and then I make many facial adjustments. But then I find I have a better/different photo. Uploading new photo causes all former modifications/face sculpting to be erased.
Alternatively, how can I save all facial expressions and facial sculpting in...More
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Submitted by tim.bradbury

0

Votes
Active
For pro VFX and film users, iClone 7 and CC3 has come quite far over a two year period, well done to the dev team, Digital Humans is one of the most difficult challenges in the 3D world.
The software gets so much better with each release and update, apart from one thing. The HAIR. After testing...More
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Submitted by Europafilms

3

Votes
Active
When optimizing characters for re-use, having more than 20 layers is essential. When using characters for games, having the possibility to export one character mesh with multiple outfit that can be shown/hidden in prefab-stage is needed to save space and time. When being limited to 20 items...More
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Submitted by Attensi AS

2

Votes
Active
When converting to Game Base, the GoZ-button is greyed out. This makes it difficult to quickly edit characters - and also almost impossible to make new morphs that can be sent to iClone for the Morph editor, so they can be added to the character for further use in Unity/Unreal.
With the standard...More
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Submitted by Attensi AS

1

Votes
Active
Hey Reallusion Team,
simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future.
but imagne you have multiple males and females. and instead of clicking each character...More
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Submitted by spaehling

1

Votes
Active
Before Headshot (and the "1,000+ Morphs" bundle), all the morphs were listed below a body part, such as an ear. There were sub-categories, such as "Essential" morphs, but all the "ear morphs" were found under the Actor/Head/Ear heading.
However, all the "Headshot" morphs are in their own...More
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Submitted by justaviking
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