I've been meaning to write this for a long time. This actually is a global issue related to iClone as well. ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface. I have not seen any other app where the keyboard/mouse shortcuts...More
FBX Export settings is not saved and restored between sessions. Also add option to save preset profiles, is a de facto standard today. I think its the same bug in iClone 7?...More
It used to be for the CC3 base characters that you can send non-T poses to Zbrush via GoZ. Now that option disappeared, and it seems to be only a thing CC3+ characters can do. I don't see why you removed the option for non-converted characters. Especially since there's no easy way to batch...More
I've tried exporting poses with FBX problem Baked Poses (animation) don't seem to bake out at frame 0.. T-poses are the only default. exporting a pose as the default is ideal for painting in other programs.. it makes it easier to get into painting but also to go further and easily isolate areas...More
The developer Alley has a couple of postings for Men's PBR Suits and a Toon one. When I use these, I always have to screw with the mesh because whoever did them put 4 buttons on the suitcoats. Nobody has 4 buttons on their suitcoats. Alley says she didn't make the mesh. I want to contact whoever...More
Hi, I am learning to use the headshot and decide to use a toon character as a basis to form a character on. The toon character jimmy seems to be a fine candidate, however the projection angle seems to be off by a huge amount. The camera is projecting the face at 45 degree downwards. Making...More
The render pipeline for Unity has changed. The class referenced in the DLL ( UnityEditor.Experimental.Rendering.HDPipeline.HDEditorUtils) is no longer valid and throws an exception when you attempt to import the character following the steps outlined the reallusion documentation. The export...More
I would like to create fabric materials with the appearance editor as shown here: https://www.reallusion.com/character-creator/pbr-physically-based-rendering.html But the appearance editor is greyed out, even when I select clothes....More
I understand you are working on a wrinkle and beard system but I have an idea that I think you might like. I think it would be nice to brush on your morphs instead of just sliders or push/pull Add brushes where you can brush on hair add curls or smoothing hair. Brush on rough wrinkles or...More
It is extremely tedious to export and import every character in Unreal Engine. I wish we could simply select a bunch of face morphs that we can export with a model and then we could simply randomize or set the mix of morphs for minor characters in the game engine so that we do not have to export...More