hi i have been trying to export a hi res mesh from cc3, of about 50k - 100k poly, without any success, just wondering if you had any suggestions thanks, i have tried instalod and fbx but everytime it just exports at the base mesh level of 16k ?...More
Attached some images to show my problem. Used the default girl to be certain that I've not introduced anything of my own. Exported with Unreal tool preset + Custom animations (4 simple poses) + Universal T-pose Editing activated (but the problem occurs with it disable too) The Skeletal Mesh...More
I'm currently exporting a lot of iAvatars to iClone, and I'm getting tired of having to uncheck "Max Texture Size" every time I export the character. Similar to the .FBX-export, it should remember my settings for the session. It would also be nice to be able to assign a shortcut to exports...More
Hello, Character Creator 3.21 Pipeline starts normally, but when loading any file, it shows "Loading Stream ...", then "Converting data ...", then while showing "Please Wait ..." it crashes (Application disappears from the screen with no error message). I tried many of the game ready and studio...More
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix? If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
It would totally awesome if you could add the ability to open CC with some basic options such as CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
Adding local move option would be extremely useful especially when modifying clothing. I really struggled and wasted a lot of time trying to move vertices in world move....More