The routine for creating Morphs Sliders from Blender was robust for years now. With latest CC release it no longer works (I suspect it would fail with any external 3D app workflow). Please see: https://forum.reallusion.com/453984/Morph-Sliders-CANNOT-be-Created-Anymore...More
Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin. I cannot seem to figure out the issue....More
I think it would be awesome to be able to increase the default polycount for the character. For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
So, i just open new project, add stock shorts, when in Scene tab click to "Show" button and i see, that avatar lose some meshes. The same problem if you add a full-body dress - the avatar will lose most of the back and belly meshes. Most likely, I configured in CC something somewhere that...More
when i transfer from daz with an expression into a CC3+character ( I import as CC3+) and try to get it in to Morph creator in Iclone its not looks like it does in CC3, Whats the Problem?...More
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
There really should be a plug in that allows users to export morphs to game engines. Even if it is a direct pipeline that can only be used to send morphs to say UE4 or Unity. I understand they need to prevent people from recreating their product. Morphs are their bread and butter, but as an...More
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More