Please note that running the RLSystemInfoCollector.exe must be done as an administrator or it will error out. I exported an FBX of a simple standard girl in t-shirt and jeans shorts. The most basic of the basic. Importing into UE4 was wonderful. Not a glitch to be seen, no iris discoloration...More
Normal map skin has clearly visible seams (depending on the viewing angle) in the shoulder blades area, at the inner sides of all fingers, at the inner arms and at the feet (both sides). Detected in Unreal Engine Editor....More
Please supply the manuals for CC 7 (and 3DXchange, and all new releases) in a downloadable PDF format. Lots of people work offline, and it's a pain to having to go online to look-up something. Specially since "old manuals" tend to go offline while we, the users, still use the software......More
I'm trying to export nude character from CC as obj file-body only, (Export to obj) for doing some modification (in Silo 3d) I can't re-import file after modification (info: Cannot load invalid data). I thought that Silo is doing some mesh modification, but even if I'm NOT doing any modyfication...More
With the release of iC7's Morph Creator, it is possible to create not only prop and character morphs but also clothing morphs. This works (within limitations due to the clothing weight painting). I have made a number of successful clothing items with morphs. However, at the moment, it is only...More
I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More
This is already a feature in the FBX export from iClone. I think it would be good to have TGA, and other formats, conversion of texture files from CC as well....More
You cannot edit a mesh during a calibration pose. When you enter edit mesh mode the character will snap back to a t-pose, which defeats the purpose of using a calibration pose to identify and fix mesh penetration trouble spots. In Reallusion's own video for CC 1.5, it touts this useful feature...More