I created a new character in CC2 and exported it as iAvatar for iClone 7 with no problem I then tried exporting it as iAvatar for iClone 6 and the error in the image below pops up at 60% completed. No matter which button (Abort,Retry,Ignore) I press CC2 just shuts down and disappears....More
During installation I have specified a folder where I want my content to be located, which is "D:\Reallusion7". All is OK, except for the Roots of the Tree in each content category. For instance "Project Template" and "Project Custom" Both point to my profile instead. When I click on them and...More
From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
In the Marketplace, if you set a sub-folder for a morph-slider, then when installed the slider will appear in Character Creator 2.01 where it was originally created/placed in CC2.01. The ccslider files, however, are correctly installed into the CC2.01 Template/AvatarControl sub-folder. 1)...More
I noticed that you fixed the issue of the normal maps being compressed in the FBX with the update CC 2.01 But there are still a lot of files that are compressed. For example, the Diffuse files are still compressed, and the normal maps of the eyes are still compressed as well. There may be other...More
When selecting a new head for a character in CC 2 there is a link to the installed Realistic Human 100 pack snown in the Content Manager, however it is not active. The same link in iClone works as expected. The attached images show the Content Manager in CC with the inactive link, the other...More
When adding clothing/accessories to a character in CC2 (and previous CC for that matter) the user has multiple tabs to separate different clothing types (e.g. Underwear, Shirts, Pants, Skirts, Coats, Full Body, Shoes, Others) and different accessory types (e.g. head, torso, arm, leg, other...More
When changing a characters hue, the result can only be seen after pressing 'ok' i.e. - can the material change be made interactive with a viewport preview as the hue are selected....More