DESCRIPTION: If you apply a Substance to your character in CC2, and export the character (as an iAvatar or directly to iClone 7), it will always "flatten" the Substance into a set of simple texture maps. When you open the character in iClone, you no longer have the ability to modify the substance...More
The eyes of CC characters have greatly improved, especially when using PBR, but currently the Eye and Cornea materials for left and right eyes are shared. It would be useful to be able to use distinct materials for each eye, for example, in case someone has eyes with different colors or if...More
you have an awesome product, but I have a suggestion for a possible plugin i,m looking for a product that does the animation you supply but will allow me to run a small desktop app that will allow the avatar I created to function to live audio coming form my pc. for example, i'm running...More
From the Material editor, when you "launch" a texture map from a texture slot by clicking on the "Launch" button, a degraded JPG image is sent to the chosen image editor instead of sending the original texture. This result in editing a degraded image with compression artifacts. Several roundtrips...More
When adding clothing/accessories to a character in CC2 (and previous CC for that matter) the user has multiple tabs to separate different clothing types (e.g. Underwear, Shirts, Pants, Skirts, Coats, Full Body, Shoes, Others) and different accessory types (e.g. head, torso, arm, leg, other...More
Unlike iClone, CC allows no way to increase the font size and running on a laptop with HD resolution the text and menus are WAY too small to even see, even if the laptop has resolution increased for other things (which apparently has zero effect on any RL products). Even iClone needs bigger...More
When changing a characters hue, the result can only be seen after pressing 'ok' i.e. - can the material change be made interactive with a viewport preview as the hue are selected....More
Character Creator is promoted to be the perfect tool for Game Engines like Unity. But 50.000 triangles or more for just one character is way to much for most games. Certainly for mobile applications. Please create some templates for lowpoly singlemesh characters. With options to use lowpoly...More