This is simply a vote of confidence, and I'll submit myself as a case study (BOXELS), to encourage Reallusion to sponsor, just for a few months, talented community professional influencers who have shown that they are already good at what they do, and are helping people learn the software using...More
I just wanted to suggest that it would be nice to look into wind effects in spring bones where they are controlled by the wind even when they are not moved, I feel with this feature, we do wonderful animations added to the spring effects already available. Thank you....More
I would like to kindly request the development of a technology that can convert a single front-facing character image into 4-view or 6-view angles, similar to the 360-degree head rotation technology that already exists. Many users, including myself, who are not skilled in Photoshop or digital...More
When you use springs on some bones, the output result differs when you hit play/stop vs scrubbing the timeline with the mouse. This bevhaviour is not really predictable and the feature therefore is not usable for production. I can share a product file and a video in a private conversation...More
RE Garry's chat today... Can we please add an extra bone to necks and animal chests so we can bend the animals better, have spring necks for long-necked animals, and either a set of non-exaggerated motions for them, so they can trot, walk, run, leap and be idle... or import existing motions...More
I've created a bone actor with spring bones. The spring physics work when the spring editor is open. But in playback mode it does not, regardless of the preference settings. Simulate Spring Physics in Playback (Unchecked) Timeline 1_00_00_01_11.jpg - Spring bones working with Spring Editor...More