Hello fellow Cartoon Animators! 1. It would be very helpful if Reallusion would have more of their Webinars by inviting DIFFERENT EXPERTS or guests to do them on a regular basis. This can give us a better perspective on how other expert users use the software. By learning from a variety of...More
The online manual can be difficult to use. Could you please produce a PDF manual that can be downloaded. This would be more useful and effective as users can then highlight text important to them. Thank you....More
The Cartoon Animator reference manual and also the video tutorials are very good, but it would be nice to see a tutorial manual to get users started with all the main features and uses of Cartoon Animator 5. The Moho Tutorial Manual springs to mind as an excellent example. Unfortunately, I...More
When I am opening the CTA template file "Human_Template.SVG" in Inkscape 1.2 or 1.2.2 there are no layers/objects. all objects are in a group. All objects/layers are in the root SVG file. As I found in some forum is, that group to layer is not supportet, when the file was not directly created...More
There are about 35 rigging templates that come with Cartoon Animator. Only a few are available with the white paper in PSD and vector formats. I would like all rigging templates to be available for use in image editors including the ones in the Content Store. * Puppet Actor Toolkit * 360...More
I would like to kindly request the development of a technology that can convert a single front-facing character image into 4-view or 6-view angles, similar to the 360-degree head rotation technology that already exists. Many users, including myself, who are not skilled in Photoshop or digital...More
On the manual, the E key to stretch bone joints function is currently listed under the "Constraint Off" feature and should be corrected to the "Constraint On" feature. Also, this E stretch bone key is a great feature, its shortfall is that its value can not be copied and pasted to other keys...More