Second time of the day, I've realized the crashing problem I reported in this new issue page was only happening because of a specific character in (G 360 Human in miscellaneous category named - Sandy Girl) 1. When I open this character to edit and change her eyes, nose, and eyebrows. 2....More
Since Reallusion has discontinued support for the OS X platform, we need to discontinue use of your products and go with other vendors. I understand that Windows users exist is higher numbers, but most creative people, artists, animators, and independent production pipelines are all on OS X...More
When exporting out to AFX, it can take a fair while depending on the length of animation (my scenario 3250 frames). If I render out a JSON file using the PNG option, there is usually an ongoing update to where it is in the process. But when rendering out using MOV option, everything appears...More
Hello, it seems when importing sprites through the layer manager with "keep parent transform" enabled following the video tutorial "character Creation with G3 Template" ,the sprite looks like in the zip attached. Way too large. Importing sprites through the sprite editor seems to work fine...More
Hi, the very handy little "Set Default Sprite" checkbox is missing from the Sprite Editor in Composer Mode of CA5. Please see attached screenshot. I use CA5 on both Win 8.1 and Win10....More
It would be incredibly beneficial if the colours for selected and non-selected facial parts in Face Key Editor and Face Puppet were like green and blue, rather than the current two colours to assist colourblind users to differentiate them more....More
So, I have noticed that The pipeline to After Effects seems to be only a one way trip. Is there not a way to put the edited file back into the Cartoon Animator from After Effects?...More