I posted this on wishful features and was told to post this here too. Adobe Character Creator allows you to have hair physics that can be effected by wind and gravity. It would be awesome if we could have something like this for Cartoon Animator too. Maybe clothes and hair physics would be...More
If you apply a 3D motion to a character and it, for example, walks forward toward the camera in CA4. Export the project with the CA4 to AE plugin and import it into After Effects... The Z motion of the character is not applied, the character would just walk across the scene....More
Tonight I created my own cartoon hand on top of the Dummy S2 from the Bone Hand section. A tedious job, but worth it. Looks good. Except when you pick a hand in the Hand Editor that is not open but facing backwards. It looks as if the layer order is wrong. The finger parts are stacked in the...More
I'm using t Affinity Photo to 'pipeline' to and from. I'm finding that when I do this , say to alter the colour of the 'hip clothes', when I save and go back into CA the hip has changed as expected but i've lost the eye and mouth sprites? The only change to the pipelined file in Affinity Photo...More
We jump between different editors very often when animating and refining etc. It would be great if we could keep multiple editor panels open at the same time, so then all we need to do to 'activate' that editor is to click on the panel. That way we can flick between things quicker & don't have...More
The Cartoon Animator 4 manual says the 3d animations can be applied to any character in the Diagrams for 3D and 2D motions. This is also under the Using Character Motions section. The marketing page for the Pipeline version says they can only be applied to G2 characters. Please update the...More
Is it possible to loop a 2D motion that is applied to a character? After applying the 3D motion eg. walk. And I drag the motion to loop it. It will repeat but it jumps back to the starting position. I can not see an option to align the hips to the end of the previous cycle like we can with...More
Video attached as reference. The prop "NEWS" was attached to the character in Composer Mode. It was DEFORMED when the character put it on the table....More
In CTA4.4 you can "Lock to Hip" and choose "Camera Tracking" to follow the character while you preview an .rlmotion. I want to suggest that Reallusion give users the option to export those camera moves when you choose Apply to Timeline. And/or add a camera option to follow a character in the...More