360 issues found

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Dear technical team for cartoon animator,
I am Muhammed, I am using cartoon animator 4 pipeline, just i have an excellent suggestion, regarding importing vectors, can you add functionality for the CA4 pipeline to import the SVG vector because as you know it it standard vector extension...More
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Submitted by HMORI TOONS

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In CTA4 ,it has an option for gear location ;desk but not head mount like I see in this iclone video.
Leap Motion documentation says the head mounted position is more accurate so please enable the head mount option.
Thank you Tim...More
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Submitted by brothertcoleman

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Please create KINECT Mocap plugin for CrazyTalk Animator 3 to later version. I'm a small studio and cannot afford current Live MOCAP products....More
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Submitted by fernandezf1

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The Xsens suit with the gloves supported by Xsens suit is not supported yet....More
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Submitted by olivier.gemayel

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After I do a calibration of a 360 head it causes issues with the head movement.
I have tried it with my own characters and stock as the video shows,it stops all movement in the 360 Head creator.
Thank you...More
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Bug
Submitted by brothertcoleman

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This is THE most ridiculous design decision ever made to have the mouse wheel move an object in the z axis. I keep moving the wheel in the expectation to zoom in /out but then I realise I've just messed up my animation...over and over again. Better that it does nothing at all because I'm able...More
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Submitted by simon_20140205222146880

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Hi, I use Artrage 6 for all my hand drawn art which fully supports PSD import/export but unfortunately when using CC4 edit image and you hit save the save location (presumably a temp location to CC4s psd art) is not there and ARtrage simply asks where you would like to save the PSD file....More
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Submitted by simon_20140205222146880

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Step to reproduce issue:
1. Go to composer mode
2. Open Facial Animation Setup...More
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Submitted by Unknown User

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Step to reproduce issue:
1. Go to composer mode
2. Select any bone to open the bone editor...More
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Submitted by Unknown User

4

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Hi,
I'd highly appreciate the implementation of the "Body Puppet panel" into CTA4 for G3 characters. This feature (body puppeteering) would speed up the process of motion creation tremendously.
Thanks....More
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Submitted by hildeblues
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