360 issues found

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It doesn't seem to happen every single time but frequently enough for it to be a nuisance. Sometimes - and I was unable to figure out what the scenario is - when you edit a character in the external editor the mask layer in PSD template for the eyes (Normal) turns off by itself for no apparent...More
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Submitted by candlelight2007

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This also seems to happen pretty consistently. When I apply a new facial feature (eyes or mouth) from content manager to the character in the composer mode, it seems to reset all visibility settings for all tlayers. Meaning if there were some layers set to invisible during G360 configuration...More
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Bug
Submitted by candlelight2007

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This seems to be happening pretty consistently. I was building a character; more accurately I was modifying Martha character by replacing a few sprites and adding a few new ones. I did a few PSD (Affinity) round trips as I was doing some tweaks along the way and everything seemed to be working...More
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Submitted by candlelight2007

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When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
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Submitted by candlelight2007

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Votes
Not Reproducible
I wonder why mirror function in 360 head editor seems to rarely create a perfect mirror image and often comes up messed up in one way or another. I tried many times and not once was able to get a perfect mirror image; always some facial features come out out of alignment or misplaced. It's...More
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Submitted by candlelight2007

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It would be great to have the ability to copy selected facial features rather than all at once, similar to the way Mirroring works. Right now it only allows to copy the whole set....More
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Submitted by candlelight2007

12

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Active
I have submitted a similar suggestion for CTA3 a year or so ago (Issue #5221) but it is just as relevant for CA4 so I am re-entering it so it remains in the queue.
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My dream feature would be 2D Character builder. I won’t be bending the truth much if I say that the most dreaded, horrifically...More
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Submitted by candlelight2007

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Active
Grid in 360 head editor would be extremely helpful - in order to be able to easily line up parts at different angles. Onion skins are great but sometimes not enough when you are trying to achieve symmetry....More
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Submitted by candlelight2007

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I was trying to remove animation from a character when it crashed. I clicked on the character, then right clicked "remove object animation." That is when it crashed. I've opened a ticket and submitted the crash report. I had updated to 4.02 today, as well as updating my Mac to the most recent...More
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Submitted by OldRoz

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Votes
Released
The program is not usable for animating. I get 270 fps when I play walk cycle for a character without the timeline in view, and 10!!! fps with the timeline in view.
I have tested the program on 3 different computers, and this issue is present on all of them, so I guess this is a problem for...More
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Bug
Submitted by jsvang
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