40 issues found

0

Votes
Not Reproducible
I downloaded the rigged character following your tutorial and tried to import it into Maya.
it pops out a warning window every time, saying: The FBX plug-in has detected
Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
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Submitted by david.wei

2

Votes
Active
Issue 1: Application Crash on Upload to AccuCore
Steps to Reproduce:
1. load and rig character in to AccuRig...More
  •  0
  •  1532
Submitted by bryanebentley81

0

Votes
Assigned
Hi, I have a bug with eyelashes. Body mesh with eyelashes mesh, and have one material. So I cant change it only for eyelashes. Only with body...More
  •  1
  •  1187
Submitted by coordinator

2

Votes
Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
  •  0
  •  731
Submitted by ar.sardar

0

Votes
Assigned
Hi,
I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7....More
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  •  737
Submitted by Gyoergy

0

Votes
Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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  •  894
Submitted by asyncresearchinstitute

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
  •  0
  •  1046
Submitted by kboy7573

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
  •  0
  •  924
Submitted by 807110963

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
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  •  1984
Submitted by spaehling

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
  •  0
  •  703
Submitted by spaehling
12 3 4