99 issues found

0

Votes
Closed
HI
When the Genesis 8 charactor .fbx into 3dx have two suits of bones?
How to solve the issue?...More
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Submitted by xxguitar

1

Votes
Active
When I import any DAZ gen3 or 8 character into 3DXchange7 it will load fine and display. When I try to export or click "Apply to iClone" the program is busy for a while and then crashes. There is no error message, it just disappears.
GPU is RTX2080 with driver 26.21.14.3086
DAZ 4.11.0.383 Pro...More
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  •  1023
Submitted by ccl_51

1

Votes
Active
Importing fbx file into 3dxchange pipeline (previously exported from DAZ with facial mocap data on it) and accepting automated bone structure conversion, resulting with jaw not mapped warning. After manual mapping nothing could be accomplished, head is moving, but jaw and the eyes not. Its...More
  •  2
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Submitted by Zkeko

0

Votes
Active
I created a support case for this, and I'm creating this report because it was suggested by the person handling my support ticket.
TicketID : 208922
Person handling this: Rampa...More
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Submitted by juangea

0

Votes
Active
When using the "Convert to Non-standard"-setup to use animations from Axis Neuron, everything seems to go fine, but at one point in the animation the left arm snaps to the side. this happens to multiple animations.
-- I also can't seem to attach a .zip file with the video to show the issue...More
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Submitted by Attensi AS

0

Votes
Active
Hi RL,
Some wishes for the next 3DXC update/upgrade/release of 3DXC:
What we really NEED is a batch-function for the make Sub-Prop-thing....More
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Submitted by 2IDs media:design

0

Votes
Not a Bug
Not able to check the boxes in the export selection to export without facial bones.
This function does not work and it is creating a huge problem in unity. Although you show this to be an option in your web help guide.
I have wasted many hours on this and would like this to be sorted as soon...More
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  •  1005
Submitted by joe_184018

0

Votes
Assigned
Sometimes when content is exported via 3DXChange using the Export OBJ option, the resulting file has incorrect Materials/Textures assigned and/or the UV Mapping is incorrect.
I have not been able to identify the deciding factor if the material/textures will export correctly or not.
The problem...More
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  •  1003
Submitted by Lord Ashes

1

Votes
Not Reproducible
hello! I'm having serious trouble with 3dxchange!
I'm importing a model used by Daz gen3 and gen8. When prompted it asks if I would like to convert to a non standard talking character and I click yes.
than after it loads, the non standard button is highlighted and the facial expression key...More
  •  2
  •  1002
Submitted by Purpl3Pix

0

Votes
Active
Hi i having some issue with 3DXchange and iclone , i don't know why , when i apply the character to iclone in 3dxchange, all the accessories and props are merged with the body in only one mesh and i am unable to make subprop. My Character is from Character creator and i brought it in maya to...More
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  •  997
Submitted by lorenzo44
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