99 issues found

0

Votes
Released
This works well before but after upgraded to 7.21 the 3DXchange no longer detecting my G3F head only model as G3F character and mapping it's bones, expression, etc.
To reproduce this issue:
1. Open DAZ....More
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Submitted by Stylophone

0

Votes
Released
I'm trying to import an fbx and convert it to non-human.
after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone.
I get this message: Export failed. Please check your access right to the folder and the disk space....More
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Submitted by yossigolan

0

Votes
Not Reproducible
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
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Submitted by eternityblue

0

Votes
Released
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones...More
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Submitted by Matt GH

0

Votes
Released
that problem its the CC1 character in character creator 3.0 its compatible with 3dxchange and automatly see all rigs and blendshapes but the cc3 character in character creator 3.0 see that character as a custom character.and it takes one hours to apply all the same shapes and the rig. and...More
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Submitted by suikoden123

0

Votes
Released
Whilst trying to export a quadruped character I rigged in Blender 2.79 to Iclone via Convert to Non-Human, this error was displayed: Export failed. Please check your access right to the folder and disk space. I uninstalled 3DXChange then reinstalled and still got the same error message. I...More
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Submitted by skearndas

0

Votes
Released
I'm using 3DXCHANGE 7 PIPELINE (7.61.3619.1) on Windows 10 Pro, and it keeps crashing when I import a variety of FBX files.
It gets to "converting real-time texture size..." and hangs for 5-20 seconds then crashes out with no error given.
I've tried importing the same files into iClone 7...More
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Submitted by mrtobycook

0

Votes
Not a Bug
Mouth expressions is not mapped correctly when importing DAZ genesis3 characters. I have attached a video which shows the same .fbx character export from DAZ - the one on the left was imported whith 3DExchange 6.53 pipeline , and the one on the right was imported with 7.01. I get the same error...More
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Submitted by jsvang

0

Votes
Released
Hello. I've notice 3DXChange crashes when I accidentally push the "Make Sub Prop" button while it's already a sub prop selected. I think it should show a message for avoiding this behavior. The lack of auto-save feature costs me hours of work, I think that feature could be important to implement...More
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Submitted by Andrés Moya

1

Votes
Active
I have tried exporting a 2011 FBX from Maya 2017, Cinema4D R20 and Blender 2.8, and have been unable to import animated morph targets into 3DXchange 7.61.3619.1. Previewing these files in another application shows the animated morph targets fine. Unfortunately the fbx is too large to attach...More
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Submitted by kialnatale
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