98 issues found

0

Votes
Active
Would be nice with all the different work flows, people use with Iclone, to have export options as well as predefined options. Such as axis orientation, FBX version, scale, and ASCII options, when exporting in FBX.
Nobody does FBX perfect but more accessibility and options will help people...More
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Submitted by paulg625

0

Votes
Not a Bug
Mouth expressions is not mapped correctly when importing DAZ genesis3 characters. I have attached a video which shows the same .fbx character export from DAZ - the one on the left was imported whith 3DExchange 6.53 pipeline , and the one on the right was imported with 7.01. I get the same error...More
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Submitted by jsvang

0

Votes
Released
I am using 3dxchange 7 Pipeline to import Mixamo animation [FBX file] to iClone.
when I try this then "Apply to iClone" button is not active and also the Animation is not running
I am using this tutorial for reference ::...More
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Submitted by vikas4goyal

0

Votes
Closed
When I installed 3dxchange, the attached window screenshot told me that some limitations will apply.
While the latest version of iclone is installed ok.
Same when I send items from iclone to 3dxchange....More
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Submitted by Imsoft

0

Votes
Released
The fbx mocap from mixamo does't play the animation....More
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Submitted by mtakerkart

2

Votes
Assigned
Hi,
I already patched the EXE so it can handle 4Gb, without it, most of the items will not import.
With the following 2 files, I will get an error about unknown file after a while...More
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Submitted by pka4916

2

Votes
Assigned
Hi. I have outlined the issue with the FBX animation export below. I have attached the replication project files here. Please fix it ASAP. This is a bug of the highest severity. It makes 3dxchange unusable. Unable to attach project. So, sharing the gdrive upload link. https://drive.google.com...More
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  •  1553
Submitted by gogstudios

0

Votes
Released
I noticed that all FBX animations I export from 3DXchange 7 seemed to be freezing at a certain point.
It turns out the animations were being exported in full, but 3DXchange 7 was doubling the total track length, so the last half of an animation was always empty. For example, if I export an...More
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Submitted by modernstoryteller
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