Votes
0
Product:
iClone 7
Version:
7.5
Status:
Assigned
Issue 6163
iClone export to 3DS Max doesn't work right
I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh.
https://gyazo.com/14cfe918d5286de3607be319dfee529d
I have been having this issue all week and have tried numerous attempts with different settings, using exports directly from 3DX, from iClone, etc. This is preventing me from being able to use any Mixamo animations at all in my production work. Any ideas/suggestions?
Thanks!
Reggie
OS: Windows 10
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Submitted byAmarak
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COMMENTS (11)
Feedback Tracker Admin
Hi Amarak,

I have got your file, I'll transfer it to the RD department.
Thanks for your help 

Molly
Reallusion
Amarak
The attachment was too large, here is a link:
https://1drv.ms/u/s!AvT5q6YG-MhHkzpqOVqU6AGvVxm6
Amarak
Sorry, there is no iClone project. I simply loaded up a character in iClone, exported as FBX for 3DS Max, and you see the results when I leave the bones as bones. Attached is a simple project I just threw together that, when I export as FBX and import to 3DS Max, has the same issue.
Amarak
Thanks Molly. Attached is an example of the issue I am having.
Feedback Tracker Admin
Hi Amarak,

Sorry,I mean the iClone project. Can you provide it?

Molly
Reallusion
Feedback Tracker Admin
Hi Amarak,

It works right in my 3ds Max both Mixamo animation and iClone motion. Please provide your project file to help us identify the problem. Attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. 
You can use Private Comment if you want to keep it private.

Your help is highly appreciated.

Molly
Reallusion

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