I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh. https://gyazo.com/14cfe918d5286de3607be319dfee529d I have been having this issue all week and have tried numerous attempts with different settings, using exports directly from 3DX, from iClone, etc. This is preventing me from being able to use any Mixamo animations at all in my production work. Any ideas/suggestions? Thanks! Reggie
Hi Amarak,
It works right in my 3ds Max both Mixamo animation and iClone motion. Please provide your project file to help us identify the problem. Attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment.
You can use Private Comment if you want to keep it private.
Your help is highly appreciated.
Molly
Reallusion