iClone 8.7.3 -> Unreal Live Link sequence one character stops animating
Following the instructions found at https://www.youtube.com/watch?v=VMwmBHTEaQ0 , I’ve imported several sequences into UE 5.6. In some of the sequences, one of the characters has reverted to an A-pose and has stopped animating. I'm using the ActorGroup add-on in iClone to add groups of animated chars to a scene via sequence in Unreal Live Link.
Fixed it myself because I’m sure it’ll be days before a response- somehow, the animation used in the sequence imported from live loses loses its skeleton. I re-attached it and viola - issue fixed.
In another sequence of two animation characters, same scenario- one character reverted to A-pose with only eye movement. This time, the skeleton for the anim was not corrupted. I had to find the original anim in iClone and re-import it via live link a second time.
I think the issue is that if you use the same character in separate sequences w/different animations, a bug corrupts the character, causing animation in the sequence to lose its assigned skeleton or corrupt the animation itself, forcing the user to re-import the animation from iClone.
Hi Freshness34,
At the moment, we are unable to reproduce this issue on our end. If you still have the project (both Iclone and Unreal), could you please share it with us? If possible, it would also be very helpful if you could record a video showing the steps to reproduce the issue.
In the meantime, could you also try the latest Auto Setup v2.03 and let us know if the issue still occurs?
Thanks for your patience
Steven
Reallusion
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