1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done.
Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is it working at all?
2. Converting one particular character crashes CC3. (I can email it upon request)
3. A texture must have a size selection. As of now it automatically preset to generate 1k maps during conversion. User has to be able to select between 1K, 2K and 4K.
4. Please re-confirm a default characters' outfit. It does not look good in certain poses straight out of the box (slide 3)
Thank you for your feedback.
For item 2, please provide the character file and the CC3 crash dump to us.
Download the zip file with the link below, inside the zip you can find the description about how to generate the startup log and crash dump.
Please use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your next comment. You can use Private Comment if you want to keep it private.
I just took a look at both CC2 and CC3 and it is true - CC3 Edit Mesh function has no mirror option.