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Visual Reference Guide - Material Settings
The reference guide shows visually how different parameters settings will affect your project. This guide is also useful in highlighting the flexibility of the Effect3D Studio application

Specular & Glossiness Parameters
Select material color and then set the surface properties (specular, glossiness)
specular=10 glossiness=10
specular=90
glossiness=90
specular=90 glossiness=20
specular=20 glossiness=90
Low specular, low glossiness creates a dull surface
High specular, high glossiness create a shiny surface
High specular, low glossiness create an overexposed surface
Low specular, High glossiness create a less glossy surface

Create Textured Materials
The texture map color will be blend with the applied material color. Using a white material color the original color of the texture map is kept
Texture Map Blended with White Blended with Gray Blended with Red Blended with Green

Texture Mapping Modes
There are 5 different mapping modes. These affect how texture maps are applied to a model
Planar
Box
Spherical
Cylindrical
Custom

Bump Map Modes
There are 2 different mapping modes. These affect how texture maps are applied to a model
Bump Map
Original
Density=18
Height=19
Density=50
Height=19
Density=18
Height=50
Density=50
Height=50

Texture Map Repeat & Scale Parameters
Altering the repeat & scale parameters affects how texture maps are applied to a model
Repeat x=1, y=1
Scale x=1, y=1
Repeat x=2, y=1
Scale x=1, y=1
Repeat x=1, y=2
Scale x=1, y=1
Repeat x=2, y=2
Scale x=1, y=1
Repeat x=1, y=1
Scale x=2, y=1
Repeat x=1, y=1
Scale x=1, y=2
Repeat x=1, y=1
Scale x=2, y=2
Repeat x=2, y=2
Scale x=2, y=2
Repeat x=1, y=1
Scale x=1, y=1
Repeat x=2, y=1
Scale x=1, y=1
Repeat x=1, y=2
Scale x=1, y=1
Repeat x=2, y=2
Scale x=1, y=1
Repeat x=3, y=2
Scale x=1, y=1
Repeat x=7, y=1
Scale x=1, y=1
Repeat x=7, y=4
Scale x=1, y=1
Repeat x=4, y=1
Scale x=1, y=4

Texture Map Offset Parameter
Measured by percentage(%), there are two directions of offsetting X & Y. Setting a value of 50 will cause the texture map to split in half, while 100 will make no difference
Texture Map
x=0, y=0
x=50, y=50
x=30, y=0
x=50, y=0
x=100, y=0
x=30, y=30
x=100, y=100

3D Object Opacity Parameter
The compliment of Transparency, an object with 20% opacity would be 80% transparent. A transparent material lets light pass through it with little or no effect on the object or light
Opacity=80
Opacity=40
Opacity=60
Opacity=20

Applying an Opacity Mask
A mask image allowing you to view one material through another. The mask controls which part of the object is transparent
Texture map Transparent map Transparent material Example
 
 
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