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Application Pipeline

3ds Max to iClone

In Autodesk®3ds Max, you'll find a ready-made object called the "biped" for creating animated characters. iClone users may choose to either use the 3ds Max character template and plug-in to create iClone standard characters, or use 3DXchange5 to convert any FBX character from 3ds Max to a non-standard character.

Maya to iClone

Autodesk®HumanIK® (HIK) animation middleware is a full-body inverse kinematics (IK) solver and re-targeter. iClone users can now bring in any Human IK character from MotionBuilder, or Maya, via FBX in one click.  

Daz 3D to iClone

Genesis™ is a new line of 3D figures in DAZ Studio designed to provide more versatility and customizability than any single 3D figure ever before. iClone now can seamlessly work with DAZ to bring in tons of characters from the Genesis system for better real-time animation.

Blender to iClone

Blender is a free, open source 3D content creation suite available for all major operating systems under the GNU General Public License. Simply bring in any Blender character via FBX for iClone, and you are ready to animate.