| iClone
Content Specifications
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| What Are iClone Content Specifications? iClone Content Specifications are icons designed for users to quickly and easily understand the specifications of every iClone content. The icon might include the following information: 1. the definition of the content type |
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iClone Native Content iClone Native Content is either designed in-house by Reallusion, or by our professional partners to guarantee the program compatibility and usability. iClone Native design standard includes exchangeable body parts for character, unwrap UV ready for texture modification, editable skin tone, well aligned pivot and proper initial placement, correct in size, material setting, etc. |
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iClone Theme Pack contains various items include characters, accessories, motions, props or scenes, well arragned in the same category ready for filmmaking. eg. Theme Packs for Modern City Series and Fantasy Series. |
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iClone Character
(for iClone 1.0 or above)
iClone Character is compliant to iClone G1 (Generation One) character standards, with unique modeling rules for body style, exchangeable outfit design, and skin-bone rigging ready for morphing, posing and animation. Users can customize characters by changing the head, hair, lower body, upper body, shoes, and accessories. Users can also redefine skin color and modify texture with UV reference and shape character bodies. After installation, users can locate Character packs in Avatar > Character > Template; User can also access individual body parts or accessories in their respective folders. |
| iClone G2 Character (Supported by iClone 2.0 or above)
iClone G2 Characters have 9 sets of typical body styles with refined bone structures, enhanced mesh and skin texture resolution, better motion and posing quality. See the Comparison between G1 and G2 characters for the detailed definition of G2 Characters After installation, users can access G2 Characters in Avatar > Character > Template > G2 subfolders; or access their body parts in the G2 subfolder under upper body, lower body and shoes. |
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iClone G2 Clone Cloth Character (Supported by iClone 2.0 or above) iClone G2 Clone Cloth Character provides dual layers of Cloth mesh: the skin layer and the cloth layer. Simply modify the opacity texture with any image editor and users can design as many different clothing styles as they can imagine. Each Clone Cloth character includes an individual Template Map with guided color contour lines allowing easy custom outfit creation. It also comes with a set of texture ready for you to save as a new character. The additional diffuse and opacity texture images for Clone Cloth characters are located in the following folders:
After installation, users can access G2 Clone Cloth Characters in Avatar > Character > Template > G2 CloneCloth subfolders; or access their body parts in the G2 subfolders under upper body, lower body and shoes. |
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iClone Head iClone Head can be generated by the iClone Head Fitting module, with either front face or profile (side-facing) images |
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iClone Hair iClone Hair is compliant to iClone head bone scale and displacement standard. Once assigned, hair will auto attach to the head, and move along with the character. Users can easily do color adjustment and multi-texture editing with iClone Hair. After installation, users can locate Hair packs in Avatar > Hair > Template. |
| iClone Gesture
iClone Still Hand Gesture packs work for both iClone G1 and G2 characters. Users can access the library from Animation > Hands Gallery to apply hand gestures to both hands, or right click on the left hand (or the right hand) track in the timeline editor to define a still gesture sequence for left (or right) hand independently. |
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| iClone Ani Gesture
iClone Animated Hand Gesture packs work for both iClone G1 and G2 characters. Users can right click on the left hand (or the right hand) track in the timeline editor to define motion sequence for left (or right) hand independently. |
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iClone Motion iClone Motion is compliant to iClone character bone structure and based on motion capture of natural human motions. Users can apply iClone Motion to both iClone G1 and G2 characters and directly edit motions in Motion Editor. After installation, users can locate Motion packs in Animation > Motion > Template > subfolder. |
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Based on iClone character body styles, iClone Texture gives the same body a new look. The texture UV design is compliant to iClone character texturing system. Several texture channels such as diffuse, opacity, reflection, glow, bump or normal, can be included in Texture pack. Users can load textures in their respective Modify panel, or load well textured character in Avatar > Character page. When one character is made by several body parts, users can also locate the new textured body parts in Avatar > Character > upper body, lower body, and shoe pages. |
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iClone Accessory
iClone Accessories is compliant to iClone characters with proper scale design and allows direct attachment to target character elements, such as head, hands, torso, and legs. iClone Accessory can move along with character, eg. a hat on the head, a sword held in the hand, a necklace wrapped around the character's neck, etc. After installation, users can locate Accessory pack in Avatar > Accessory > Template. |
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iClone 3D Props
iClone 3D Props are optimized for polygon count and texture size. 3D Props are made with predefined UV which users can easily modify the appearance by following the texture with UV reference. It comes with predefined pivot for animation, and usually with proper ground initial alignment. 3D Props can also contains idle animation pre-made with many 3D modeling tools. Users can merge several props to form new props inside the preview window. After installation, users can locate 3D Props pack in Scene > Props > Template. |
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iClone Live Props
iClone 3D Live Props contain 3D props with embedded animation segments. It is usually used to contain multiple animation clips to represent the multiple movements of a living creature. The behavior of Live Props can be set in the timeline by right clicking and selecting target animation clips, eg. a horse can run, trot, breath, gallop, jump, etc. It can also define idle motion in loop to provide a live mode in stand-by status. After installation, users can locate 3D LiveProps pack in Scene > Props > Template > 3D LiveProps subfolder. |
| iClone LivePlants
(Supported
by iClone 2.0 or above)
Real-time optimized foliage displays multiple trees, flowers and grass, simultaneously adding natural moving life to 3D scenes. LivePlants can sway along with wind for dynamic display. High-resolution rendering enhances close-up shots, revealing LivePlants high level of detail. The viewing distance alters the level of detail for efficient rendering. Each type of plant has texture size of 2048x2048, require larger file size for 3D Scene with LivePlants data. Pixel shader required for rendering. After installation, users can access LivePlants in Scene > 3D Scene > Template > LivePlants. |
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iClone 3D Blocks include simple 3D primitives, such as cube, sphere, cylinder, etc. Users can XYZ move, scale, or rotate 3D blocks, or merge several 3D Blocks into a new Merged Prop. 3D Blocks contains unwrap UV info easy for custom texture mapping to target face. Users can easily apply multiple texturing effects, or freely tile, offset or rotate texture on the 3D Blocks. The texture library for iClone 3D Blocks is in the following folder: C:\Program Files\Reallusion\iClone 2\Template\iClone Template\Texture |
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iClone 3D Surface iClone 3D Surface is made by 3D planes (3D objects without thickness), either flat or with curves. It is extremely low polygon and offers high design flexibility. Users can use 3D Surfaces to represent plants, paper, tracks, foot prints, cloth, or curtains, etc. Texture-wise, it can contain diffuse, bump, transparency, reflection, and glow maps. Users can simply redefine the shape of any 3D surface by using the opacity mask. Animation data can also be embedded in the 3D Surface object. After installation, users can locate 3D Surface packs in Scene > Props > Template > 3D Surface subfolder. |
| iClone Flying Surface
iClone Flying Surface is made by 3D planes (3D objects without thickness), either flat or with curves. It's made by 2-side low polygon mesh, and includes motion clips which allow soft surface animation in timeline. Users can use Flying Surfaces to represent floating flags, banners, hair, cloth, curtains, etc. The natural movement in various wind strength can greatly add life to any 3D scene. By applying opacity masks users can alter the shape of Flying Surfaces. Users can utilize the multi-texturing features such as diffuse, bump, reflection, and glow map to further define the material quality. After installation, users can locate Flying Surface packs in Scene > Props > Template > Flying Surface subfolder. |
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iClone 2D Scene iClone 2D Scene is the image set as the background of iClone scene. Users can change the alignment or tile the 2D background. After installation, users can locate 2D Scene packs in Scene > 2D Background > Template > subfolder. |
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iClone 3D Scene
iClone 3D Scene contains correct unit scale, well defined cast shadow system, surrounded skybox and ground objects to support props and characters, It is well balanced between performance, texture size, and polygon number. After installation, users can locate 3D Scene pack in Scene > 3D Scene > Template > subfolder. |
| iClone 3D Texture F/X (Supported by iClone 2.0 or above) iClone 3D Texture F/X can be made by combining prop animation and texture UV animation utilizing specified texture channels. It can also be accomplished by altering UV mapping method, tile setting, change of material color, transparency, gloss, specular value, or utilize animated texture such as gif or video files. Water fall, flowing river, magic effects are some of the typical applications of Texture F/X. |
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| iClone 3D Particle F/X (Supported by iClone 2.0 or above) iClone 3D Particle F/X is a blitz entity created with emitters. It can be positioned, rotated, started, stopped, or parented. By altering the texture and particle parameters, such as density, force, speed, direction, and life cycle, users can generate sophisticated visual effects such as fire, smoke, blast, sparkle, magic, fountain, fireworks, etc. It can also be used to generate environmental atmosphere like rain, snow, and fog. Particle emitters can be attached to any scene object, such as a character or animated prop, to generate dynamic particle trailing effects, eg. rockets bursting with flaming engine fire and smoke puffs from the exhausted pipe of a racing car. |
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| 3D Environment F/X (Supported by iClone 2.0 or above)
iClone 3D Environment F/X is an application of particle effect simulating larger scale environmental phenomenon such as fog, rain, lighting, snow, hurricane, sand storm, thunder storm, etc. Users can multiply those effects to generate complicated atmosphere, or use the life span parameter to control the display timing. After installation, users can locate 3D Particle F/X pack in SFX >- Particle > Template > Subfolder. |
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| Model Polygon Size | |
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Polygon gives details, smooth surface, and better shading result. High polygon models trade off real-time performance with visual quality, and require higher end 3D graphic accelerators to keep basic rendering power for smooth animation.
>20,000 polygon for Avatar or > 2,000 for props, accessories or > 2000 for scenes Reference: around 70,000 to 200,000 polygons for Poser and DAZ characters |
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10,000~20,000 polygon
for iClone Native Character
or > 1,000~2000 for props, accessories or 1000 ~ > 2000 for scenes |
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<10,000 polygon for
Character
or < 1,000 for props, accessories or < 1000 for scenes |
| Texture Resolution | |
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Scene > 2048x2048 or
4096x4096 Character > 1024x1024 |
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Scene> 1024x1024 Character > 512x512 Props > 512x512 |
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Scene < 512x512 Character <512x512 Props: <256x256 |
| load CTS and CTM for direct playback, transitional effects, slide animation, talking head video, stamp effects | |