Reallusion partners with Persistant Studios, PopcornFX, The multi-platform & cross-engine realtime particle effects industry leader for realtime visual effects. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor. The PopcornFX engine now tightly integrates with iClone’s lighting, physics and timeline animation systems, while retaining full custom import and attribute adjustment capabilities. Achieve top level quality VFX with PopcornFX, currently in use in a wide variety of game productions, from indies to AAA.

Full PopcornFX Integration
  • New 3D Particle Types
  • Light, Physics, Timeline
  • Editor Tools and Custom Saves
Work in Progress 1
2017.10
Custom Import & Adjustment
  • Mesh and Texture Sampler
  • Image and Text Input
  • 3D Sound and Music Spectrum
Work in Progress 2
2017.11
PopcornFX Content Library
  • Primary Build-up System
  • Full 3D Effect Collections
  • Common and Custom Attributes
Offical Launch
2017.12

There will be a paid plug-in and content pack for iClone 7, and the price will be announced when available.

WIP 1 - Technology Integration

Take advantage of PopcornFX's 3D particle systems that includes: Billboard, Ribbon, or Mesh to create any form of particles. Bring these energetic particles to iClone, and feel free to manipulate them with illumination control, rigid / soft body physics, and complete timeline editing. Furthermore, you can save and reuse your own custom particle effects with other effects, or target objects.

This is the first look of the fundamental collaboration between iClone and PopcornFX. Stay tuned for more disclosure!

PopcornFX 3D Particles inside iClone

  • Billboard: Use texture image or sprite list as your particle source.
  • Ribbon: Connects particles into continuous ribbons for trailing effects.
  • Mesh: Select props or load 3D objects as your emitter source.

Realtime Particle illumination

  • Global Illumination (GI):
    • Transforms particles into dynamic light sources that naturally light up the scene.
    • Control the light bounce strength and times.
  • High Dynamic Range (HDR) Effects:
    • Manage particle bloom scale, tone maps, and exposure level, delivering sophisticated glowing strength.

Particle Physics - Emit, Collide, Bounce & Accumulate

  • Integrate PopcornFX particles with NVIDIA PhysX engine.
  • One-way Collision: Choose to bounce particles off from 3D objects, or accumulate them on their surface.
  • Two-way Collision: Use particle impulse to push away physics ready objects.

Free Editor & PopcornFX Import for Limitless Particles

  • Create brand new particle behaviors using the powerful script-based PopcornFX Editor.
  • Learn by samples, wiki, and free tutorials.
  • Directly load PopcornFX into iClone via the PopcornFX Plug-in.

Timeline Editing to Fine-tune Particle Effects

  • Precisely control particle on/off, timing, scale, opacity, color, density, impulse, etc.
  • All Attributes have their own timeline tracks.
  • Users can set keys for each attribute.
  • Effects are grouped for easy track management.

Save & Reuse Custom Particles

  • Combine several primary effects to form more complicated effects.
  • Save custom effects with your own attribute values and sampler data (mesh/texture/sound).
  • Attach particles to target objects, save them with props, accessories and characters.
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