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System Requirements

Operating System

  • Windows 11, 10 and 7 (SP1)*
  • Support for 64-bit operating system
  • DirectX 11 is required

*Note: Windows 7 sp1 + Platform Update

Minimum Requirements

  • Intel Core i5 CPU or higher
  • 8GB RAM or higher
  • 100 GB free hard disk space or higher
  • Graphics Card: Nvidia Geforce GTX 770 Series or higher
  • Video Memory: 4GB RAM or higher
  • Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance
  • Display Resolution: 1920 x 1080 or higher

Recommended Requirements

  • Intel Core i7 CPU or higher
  • 8GB RAM or higher
  • SSD with 100 GB free hard disk space or higher
  • Graphics Card: Nvidia Geforce GTX 1060 Series / AMD Radeon RX 580 Series or higher
  • Video Memory: 8GB RAM or higher
  • Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance
  • Display Resolution: 1920 x 1080 or higher

Additional Requirements

  • Sound card / Speaker / Microphone
  • Internet connection required for online activation
  • Stereo devices and player are required for viewing contents with stereo vision

RTX

Render Requirements

* Unreal Engine 4.22 or above is required

  • Intel Core i7 CPU or higher
  • 16GB RAM or higher
  • SSD with 100 GB free hard disk space or higher
  • Graphics Card: Nvidia Geforce RTX 2000 Series or higher
  • Video Memory: 8GB RAM or higher
  • Video card compatible with Pixel Shader 3.0 recommended for optimized visual performance
  • Display Resolution: 1920 x 1080 or higher

Optimizing Performance

Using iClone and Unreal Engine

at the same time might duplicate system loading. Below we offer suggestions on how to help increase the frames per second (FPS) for better performance.

In iClone:

  • When conducting a

    Live Link

    recording, try to keep the window focus on iClone. This gives iClone the highest possible frame rate for full-frame animation transfer. (more than 50 FPS are recommended for optimal Unreal animation recording.)
  • Disable iClone Physics simulation feature.
  • Un-link objects that are out of the view, in order to not send their animations to Unreal Engine.
  • Close any unnecessary panels (e.g. Timeline, Curve Editor) or unnecessary toolbars, when playingback iClone projects.
  • If GPU memory is tight, set iClone to minimal mode in order to yield more texturing memory to Unreal Engine for high quality rendering.

In Unreal:

  • Hide the character that is not involved in recording through the World Outliner.
  • Record separately when possible. It is suggested that you link less than 2 characters for recording each time.

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