When you use the
Collect Clip feature to export the motions of a character, you may also bake the
Reach, Look At and Link (in Constraint group) keys into the motion,
so that the exported motions will be identical to the original motion settings that you see in
Furthermore, this feature ensures the accuracy of the exported motions when you want to export them in FBX/BVH formats
via the 3DXchange Pipelline.
Baking Constraint Keys to iMotion
Prepare a character and a prop.
Select the character.
Apply a motion clip by any method (apply from the library or by
body puppeteering) to the character.
(The results of Reach, Look-at and Link keys are kept)
The iMotion without constraint keys.
The Path keys will always be baked to the collected
iMotion even if the Bake Constraint Key checkbox is inactive.
Fixing Captured Motions with Baking Constraint Keys
The biggest benefit of the Bake Constraint Key is to fix rough motions that are captured via
the motion-capturing device (Microsoft's Kinect Sensor),
especially those that suffer from sliding or floating issues. By combining the use of the Reach keys and
the Bake Constraint Key feature, the problems can be fixed up to create a motion
without hovering around.