In stead of setting several Motion Layer keys to reach a character's head, hands or feet or a target object, you may use a Reach Target key to easily accomplish this animation.
button in the Modify panel. Switch to the
Reach Target tab.
button, and
then pick any object on the 3D preview window to specify the target. The right hand
effector point will turn
from
to
; which indicates that
the corresponding body part is pointing at an object.
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The character reaches out the right hand and points at the prop. |
The reach target key in the timeline. |
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Note: |
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Please note that the body part of the character only points at the target after this step. |
button.
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The character gradually puts down his right hand. |
The release key in the timeline. |
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Note: |
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In case reaching and releasing keys cause body parts to act abruptly, these two kind of keys contain blending durations. You may then adjust the duration so that the reacting time can be prolonged or shortened. In addition to that, you may use the blending keys to avoid body parts from twisting when they are pointing or contacting with targets.
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If the durations are prolonged, then the reaching or releasing motions will be slower.
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Drag the blending keys away from the Reach Target and Release keys. The motions are slower. |
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On the contrary, the motion will be quick and sudden.
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Drag the blending keys close to the Reach Target and Release keys. The motions are quicker. |
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