Using the Edit Motion Layer Panel (New for 5)

IClone meets the highest standards of human bone structure and motion editing systems. Using Human IK as the core character engine allows your 3D characters to now have automatic floor contact while the intuitive real-time IK motion control keeps a proper body balance. By using the Edit Motion Layer panel, you may then take the advantage of the Human IK and add/modify body motion keys of all body parts of a character.

The Edit Motion Layer has two main functions:

Using the Edit Motion Layer Panel to Add a Motion Layer Key

  1. Select a character.
  2. Go to the Animation >> Motion, and click the Edit Motion Layer button in the Modify panel.
  3. Select an effector point from the left dummy pane.
  4. Use the tool to move the body part with gizmo.

    Select the chest effector point for moving the chest bone.

    Move forward.

    Full Body and Body Part

    Given a pose for a character. When you move the limb effector points, then the Full Body and Body Part mode can have different results.

  5. Use the tool to rotate the body part.

    Select the knee effector point.

    Rotate the knee.

  6. Repeat the steps to fine-tune the character's pose. The result will be saved in the Motion Layer track and its sub tracks in the timeline.

    The character's pose is finished.

    The motion layer keys in the tracks.

  7. If you do not want any effector point driven to move when you are editing other effector points, then lock the bones by pinning the effector points' location and orientation.