Introducing the Body Key Editor

Invoking the Key Editor

The body Key editor facilitates setting or key modifying in Motion related tracks, (the child tracks under the Motion clip track) by using a more intuitive and interactive interface. To invoke the Body Key Editor, you may:

User Interface

1. Switch to Face Key Editor

Click this button to switch the panel for face key editing.

2. Save Pose

Export the current pose as a Motion file in *.ctMotion format.

3. Dummy Pane

In the Pose and the Body mode, you may select specific limbs or body parts for moving, scaling and rotating.

In the Face mode, you may select specific face features to be moved, scaled and rotated. This feature is for Sprite-based faces only.

4. Absolute Key

Click this button to set a transform key to all body parts in accordance to their current status.

5. Default Pose

Click this button to reset the transform keys to all body parts. It is helpful when you want the character to return to the default pose.

6. Transform Pane

You can enter specific transform values onto selected body parts.

If you want to adjust symmetrical body parts, then activate the Mirror box to transform both body parts at the same time.

7. Modes

Click these three buttons to switch to different modes for moving, scaling and rotating selected body parts or facial features.