Using Face Mode - Facial Features

If you are using a sprite-based face, then you may use the Face mode for a more dramatic face effect. You can do this by moving, scaling or rotating the facial features. Please note that this function only applies to Sprite-based faces.

  1. Select a character whose expression is already set. Please refer to the Using the Face Key Editor and Using the Face Puppeteering Panel sections for more information.
  2. Click the Face button. The dummy pane will change to the face feature mode.
  3. Pick on the face dummy or directly click on the facial feature to select it.
  4. Move, scale or rotate the facial feature. Please refer to the Transforming inside the Working Area section for more information.