Hi, I mainly do pixel based very low resolution 3d art and I need to see the materials and textures as sharp as possible. For textures around 32 x 32 etc. Is there a way to switch off the bilinear filtering which gives all textures that blurry look? I just want the basic nearest neighbor filtering...More
It has a positive influence to some scene object, but on others (like hair for instance), it causes flickering in many instances. Also does not behave well with displacement maps and causes z-fight with close proximity meshes....More
Hello to the community I've been using Iclone 8.5 for a few months and I'm facing a preciseoon problem in moving objects on a scene with the W. It is impossible for me to adjust without suffering "position jumps". As a result, I am forced to adjust in the modifier window to X Y, which is a...More
The material panel seems to go away randomly. you can only bring it back when switching to the scene panel and explicitely de and re-select the item there. IIRC this happens when using STRG+Z or deleting something from the scene. See attachments...More
It would be great if there was an automatic way to replace a prop with anothr prop but would still have all the positioning and animations transferred to it from the other prop...More
I love how Motion Director works for characters. Can you make it work for vehicles too (cars, motorcycles, bikes, etc.)? Hopefully in a future update this could be incorporated into iClone....More
When altering the head turns in the expression clip while the character has an active Look At, there is an over correction. Such has the head is raised noticeably higher when exported into other software, than what it appears to be in iClone. Quick Steps to Replicate: 1. Create a new project...More