849 issues found

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The crash occurs consistently and for sure is related to avatar's hair. I've replaced the avatar with others to which, in CC4, I attached the same hair, yes, it's crashing. If I'm replacing the hair with another one, there's no crash. Crash doesn't seem to be related with the MP4 encoder -...More
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Bug
Submitted by Amper Sand

3

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hello guys, great work done in IC 8, congratulations. I would really like to be able to have a native render with a superior quality without the need to export, make adjustments, not being able to use contents that are not exportable (trees, popcorn and etc) in short... having to learn how...More
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Submitted by Sunglass

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Drag and drop the attached sample animations onto iClone 8 default 'Kevin' character.
Use animation 'HUMANIK_50J' with 'Maya' motion profile at 100fps,
and animation 'MIXAMO_50J' with 'Mixamo_ChXXCharacter' motion profile at 100fps....More
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Submitted by Cted

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I own Iclone7, CC7 so how do I upgrade without paying the full price?...More
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Submitted by clausbohm

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In iclone 7, you should press ctrl-1 or right click to change the thumbnail view mode. There is no reason to get rid of this feature, as it's very useful, as I have many folders where it's more useful to hunt for something by name as opposed to thumbnail.
In Iclone 7's scene browser it was...More
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Submitted by davidmaximo

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Please make a fresnel material shader if possible. Cause we can use it as an outline in a 2d look too. Its very important to apply outlines to specific materials and not to all of them as we can now with the toon shader options.
Also would be awesome a toon shader as a material, that you can...More
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Submitted by ahingel

0

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1. Add structure Excavator to scene from Physics Toolbox
2. CTRL-D to show dummies
3. Use any control to rotate part...More
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Submitted by RoughDude

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STR:
- Open iClone 8
- import a humanoid character...More
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Submitted by vtoddw

1

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First of all, we need WASD movement hotkeys like in Unreal Engine. At least it should be added as an option for those who want to use it that way. It really complicates the work.
Secondly, the development of Unreal Engine plugins.
Plugins that work better in old versions give worse results...More
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Submitted by yepkoo

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As a VR / AR Studio we have a lot of interest in using our Azure Kinect cameras as a mocap tool directly integrated with Iclone8 - and we're wondering if it's in your pipeline to update the Kinect plugin to make it possible to use Azure Kinects as well?...More
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Submitted by Nelson111