931 issues found

0

Votes
Not Reproducible
Transfer prop to Unreal Engine using Live Link.
Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
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Submitted by lnickers_724359

0

Votes
Active
I was wondering does Iclone 8 have a feature where if you have a set of animations that are maybe a grab one set with the attacker the other victim that will automatically but the characters in set target range? If not in future Iclone 8 or Iclone 9 this would maybe have A.I that will make...More
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  •  170
Submitted by imaginationseven7

0

Votes
Not Reproducible
Can't bring any animation into Iclone. Even file created with iclone.
It crashes immediately.
Thanks...More
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Submitted by larryjbiz

0

Votes
Not a Bug
Several Popcorn FX Effects (ive tested "Dry Ice" and "Cigarette Smoke" so far ) are rendered in an unwanted distance away from a character for example. Even placed in front of the char, the smoke is rendered behind the char. Only when gaining brightness of the effect for a certain extend it...More
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Submitted by K_Digital

0

Votes
Active
Hi, we have a couple of project in iClone, importing mocap from different sources, on different types of characters, and we keep having the same forearm flip snap rotation issue in many points, when the arm does a big movement. Basically the animation is imported/retargeted, and keys go 180...More
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Submitted by animaliok

0

Votes
Assigned
1. Load the Abandoned_School project from the Content Store.
2. Try to export the Abandoned_School prop scene to FBX.
*** progress stops part way, CPU usage continues ***...More
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Bug
Submitted by bad_character

0

Votes
Active
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

1

Votes
Assigned
This is a very confusing UI implementation that I consider to be a bug, since it took me hours to figure out what was actually happening, and led me to believe there were several other bugs present in the software.
In short, when trying to edit a Lip Options element on the timeline, the position...More
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  •  168
Bug
Submitted by dan.goyette

1

Votes
Active
I use ICLONE8 to animate my Unreal game character, he is a CC4 character, now every time I export the animation as FBX, the character is included, he is exported over and over again, I need to delete everything except the animation by other software, and then I can import the animation into...More
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  •  167
Submitted by 33201037

0

Votes
Not Reproducible
1. Send my character from character creator to Iclone
2.click on the plugin motion live /motion live
3. selet facial accuface but and error appears (Failed to connect to Accuface)...More
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  •  166
Submitted by maniakdesign
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