If the Roadmap for 2020 is not ready yet there could be something be added like - building subscene ( like in aftereffects the compositions ) to make interactive scene possible and - the ability to import and use SVG/ and animated GIF including to drive them ( start/stop/repeat)...More
1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
DESIRED RESULTS: The "Settings.ini" file should be written at the BEGINNING of the "Save MI Scene" process, before any individual frame data is exported. WHY:...More
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
When using SetData("Position/PositionX"...) on props there is no issue. It works fine. But when try use it on an avatar will set it to the wrong position. pos_x=-1084...More
Without HDR the render output is exact but with it on it renders blurry and super light (hazy) -never rendering the color levels, sharpness & contrast as seen in the viewport. Perhaps a clue and part of the fix to the issue is to set the HDR "brightness threshold" set to 150 -it renders almost...More
I have installed the pack from the latest version, using the RLD file, and I am able to drag the materials onto objects in the scene, but not onto the heightmap terrain. I think it is a bug. Would you put it into the Feedback Tracker? This is from my current tech support with Reallusion and...More
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More