1. I use a non standard Character imported from Unreal 4 2. Character is Characterised and saved in CC4, - poses work fine in CC4. 3. Adjusting footcontrol in CC4 to perfection and export it to Iclone 8...More
All effects/visual settings should be excludable from the image/video 2D layer so we can match our scene color and lighting to any image or video loaded within it. This would also help for rotoscoping...More
The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More
This happens every time now, even after a reboot and going back to a previously saved file. Please help! steps to reproduce (note: this happened after I produced 3 acculip animations in the same timeline) 1. load character (eddy)...More
I'm not sure the best way to explain this so I might need to record a video of the issue I'm having, its when I get large objects into iClone its like they disappear when I have certain views, then re appear back again when I move elsewhere, I'll upload a video to show what I mean https://drive...More
An optional Window that displays the Undo History stored in memory. The user could open this window to view their history after making an error or experimenting. This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
Please can you make a toon shader material with outlines that we can apply to only the materials that we would like? so we can have further control on each material...More
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
I recently upgraded to version 8.2 a couple days ago and now all my new content is gone that I purchased. All I see is a hand full of some old stuff that I purchased years ago. I was redoing some scenes in a movie I had made and I needed an animation from the Hand to Hand combat animations...More